The best selling movie that will change the ways we play gaming will be released in September.
And if you’ve been reading our weekly roundup of games news, you know we have a love-hate relationship with the term “video game” and its associated “video-game-centric” label.
This is the year, after all, when the new console wars will be decided, and the first of many.
And as such, the term that has been adopted by the gaming community to describe a game is becoming more and more confusing.
We love the word “video” to describe games, but when it comes to their actual physical embodiment, the games industry’s preferred word is “game.”
The games industry is now so saturated with games-as-service (GaaS) software that the industry’s only real hope of making its games more accessible is to ditch the term entirely.
The games-for-profit industry, which includes both game makers and publishers, is taking steps to change this, but this won’t happen overnight.
A few major companies, including Amazon, have begun to move away from the term and its corresponding associated “game” label altogether.
In the next few weeks, however, the industry will be facing its biggest test yet.
On August 6, Microsoft and Sony will host a new Microsoft Studios convention in Orlando, Florida.
At the event, Microsoft will unveil its new “PlayStation 4” gaming console, and Microsoft’s new game-related business, which it calls “Xbox Play.”
As a result, the gaming industry is likely to be rethinking its game-focused business model.
And to be sure, the console wars aren’t over yet.
The first-ever console war will be raging over “Playstation” and “Xbox” games, and some gamers are already asking, why aren’t we using the term to describe the new hardware?
The answer is simple: It’s too expensive.
For many developers, the cost of game development is a significant barrier to entry into the market.
The average developer spends $400,000 or more to develop a game for the new system.
For publishers, that’s up to $2 million.
And for games, that means a game will have to cost more than $100,000 to develop and market.
In some cases, the extra cost is a huge barrier to the creation of a great game.
“You have to spend an astronomical amount of money to make a game,” said Dan Pinchbeck, co-founder of the indie game studio Pixelpusher.
“It’s a huge investment.”
“It will take a lot of work and investment, and it will take time and effort to make great games,” said Pinchbell.
“So that’s why a lot [of] the games are made for the console and not for the PC.”
In the past, game developers would take a cut from every sale of a game.
But now, Pinchbens games are not even sold through retailers.
Instead, developers can sell the game through an online store.
The system also has a free, ad-supported version of the game that doesn’t have the ads.
“When it comes down to it, there’s only one way to make money on the platform,” said Brad McElroy, cofounder of indie studio Sling.
“If you’re not selling games on the [Playstation] platform, you’re missing out on a huge chunk of the money that could be made.”
A few months ago, McElroys Sling game, The Climb, sold well for the platform, and he expects that to be the case again.
But McElries game is not the only game to experience a decline in sales.
“I don’t think you’ll see an increase in sales of all of these [new] games,” he said.
“The PC is a little more popular right now than consoles, and so is the PS4, but that’s a different story altogether.”
That is, games that have been on the market for a long time have not experienced a steep drop in sales compared to games that are newer.
“Games are still on a steady trajectory to make up some of the revenue pie,” said McElros Sling boss.
“But as the consoles come into their own, the pie is shrinking, and there are fewer new games on consoles.”
As developers move to a new console, it’s possible they will see a similar increase in revenue.
And that means the game industry will have one more thing to consider when it decides to go the console route.
“A big question for us is, is this going to be a good or a bad thing?” said McEls Sling’s McElrroys.
“What’s good for a console company is good for gamers.
And what’s good is what we’re seeing with new hardware right now.”
But as developers move from the console model to the